
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Cyberpunk creator Mike Pondsmith: We’re not ready for real-world braindancing
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Now is the time to experiment with virtual reality design
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Language is the ‘bare minimum’ of culturalization in game development
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E3, Gamescom, and other big events remain vital to the game industry
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The game industry is still in the raising ‘awareness’ phase of helping climate change
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COVID-19 could accelerate the ‘maturity of Chinese players’ in the free-to-play market
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IGDA executive director: Subscription game services ‘make a lot of sense’ in a pandemic
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International Game Developers Association: Nonprofits ‘scrambling’ for funding amid pandemic
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Immortals CEO Ari Segal: The digital experience is at the ‘core of esports’
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Exploding Kittens CEO: We need ‘air gapped’ game design
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Dead Space ideas came from game-design team’s ‘horror competition’
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Skydance Interactive’s Pete Akemann: We’re about to see the ‘second generation’ of VR gameplay
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For Dauntless, crossplay launch was a months-long ‘trust-building’ exercise
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User-generated content platforms like Roblox and Minecraft are in ‘good position’ during pandemic
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