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Virtual and augmented reality investment at 2013 levels in first quarter
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How could COVID-19 change AR/VR’s future?
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Digi-Capital: Over $4.1 billion invested in AR and VR in 2019
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Digi-Capital: Mixed reality investors should look at Europe
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AR/VR early stage valuations soften, leading to investment and acquisition opportunities
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Apple is in the top 3 in smartglasses … with no product
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AR/VR’s $80 billion-plus market could split before it consolidates
How AR and VR are driving return on investment in the Enterprise Reality Ecosystem
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Record $25 billion in deals may be game industry’s Everest
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Survey: AR/VR startups are leaving international money on the table
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Oculus Quest could be the new VR class leader, but may not be a mass market catalyst
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Mobile AR wars: The Apple strikes back
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Tencent is the biggest fish in the $22 billion game investment pond
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AR/VR market transition begins as startups raise record $3.6 billion
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Digi-Capital: Game software/hardware could hit $170 billion in 2018, $230 billion by 2022
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Digi-Capital: 2017 saw $3 billion invested in AR/VR, half in Q4 alone
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ARKit and ARCore are leaving VR in the rearview mirror
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Games software/hardware revenue to top $150 billion in 2017
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Mobile AR could hit $60 billion by 2021 thanks to Apple and Facebook
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The factions of the mobile AR war
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The reality of M&A for augmented and virtual reality
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Why virtual, augmented, and mixed reality are the 4th wave of tech
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Digi-Capital unveils its first global best-in-class AR/VR benchmarks
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It’s a new ice age — for game-industry deals
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Mobile valuations split as investments and exits diverge
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